EXPERIENTIAL DESIGN - TASK 4
23/10/2024 -14/10/2024 (Week 01-14)
Chan Suet Yee 0358427
Bachelor of Design (Honours) in Creative Media
Experiential Design | MMD60204 | Sec 01
Task 4 | Final Project Submission
LIST
TABLE OF CONTENTS:
Drawing the Animals
I started by illustrating various animals using Ibis Paint, ensuring each drawing was colorful, engaging, and suitable for children. The illustrations were designed to serve both as part of the physical book and as AR image targets.
Creating the Flipping Book
Once all the drawings were complete, I compiled them into a digital flipping book format to simulate the look and feel of a physical book online. I then printed the book to bring the concept into reality, creating a tangible product for children to interact with.
Flipping Book Link
Home Page, Map, Badges, Fun Facts
After the book was complete, I moved on to designing the AR app's interface:
- Home Page and Map: I illustrated these in Ibis Paint, maintaining a cohesive style that aligned with the animal book's theme.
- Badges: To reward users for exploring, I designed collectible badges in Canva.
- Fun Facts: The animal fun facts were created in Figma, focusing on clean, child-friendly layouts.
TASK 4 - FINAL OUTCOME
Video Walkthrough & Presentation
This module allowed me to explore Unity as a platform for creating an AR app for an animal book. Starting with importing image targets into Vuforia, I learned how to integrate AR functionality by adding 3D models and interactive buttons for sound effects and fun facts. Setting up multiple scenes, such as the home page, map, and badge collection, required careful organization and scripting to ensure smooth navigation.
Observation
Unity proved to be a powerful tool for AR development, offering flexibility in designing both visuals and interactivity. I observed how important it is to test each feature, from accurate image tracking to button functionality. Using C# scripts, I linked scenes seamlessly, ensuring a cohesive user experience. Troubleshooting and refining the project revealed how critical iteration is in achieving polished results.
Findings
Exploring Unity gave me valuable insights into AR app development. I learned the importance of balancing creativity with technical problem-solving and how tools like Vuforia extend Unity’s capabilities for AR projects. This experience highlighted the potential of Unity to create engaging, interactive experiences, especially for educational purposes.
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