In Week 5, we learned how to create a simple bouncing ball animation using Adobe Animate. The first step was to draw the ball using the Oval Tool and turn it into a symbol. After that, we used the Pencil Tool to draw a curved path showing how the ball would bounce.
Next, we added keyframes at the starting and ending points of the path. Then, we applied a motion tween so the ball would follow the path smoothly. To make the animation more realistic, we slightly adjusted the speed and motion using easing.
This exercise helped me understand how keyframes and motion paths work, and it was a fun way to start learning animation basics.
Fig 1.0 Week 5 Exercise 01 Process
WEEK 5 - BOUNCING BALL ANIMATION OUTCOMES
Fig 1.2 Week 5 Exercise 01 Outcome
WEEK 5 - CAR ANIMATION ON ROAD PATH
For the second exercise, we animated a car moving along a road using Adobe Animate. The steps were quite similar to the bouncing ball animation. First, we drew the car and converted it into a symbol. Then, we used the Pencil Tool to draw a winding path to show the car’s movement in different directions.
After that, we added keyframes at the start and end of the path, and applied a motion tween. This time, we needed to tick the “Orient to Path” option in the tween settings. This made the car automatically rotate and follow the direction of the path as it moved.
This exercise helped me understand how to make an object not just move, but also turn naturally along a path, which is useful for creating more dynamic and realistic animations.
Fig 1.3 Week 5 Exercise 02 Process
WEEK 5 - CAR ANIMATION ON ROAD PATH OUTCOMES
Fig 1.4 Week 5 Exercise 02 Outcome
WEEK 5 - MASKING ANIMATION EFFECT
In our third exercise, we learned how to use masking effects in Adobe Animate. The final outcome was a picture of a living room with a TV at the center. At the beginning of the animation, only the TV was visible. As the animation played, the rest of the living room slowly appeared by enlarging the mask.
To create this effect, we placed the living room image on one layer. Then, we added a mask layer above it, starting with a small shape (like a circle) over the TV. We created a motion tween on the mask layer to gradually enlarge the shape, revealing more of the image underneath.
This exercise taught me how masking can be used to control visibility and create smooth reveal effects in animation.
Fig 1.5 Week 5 Exercise 03 Process
WEEK 5 - MASKING ANIMATION EFFECT OUTCOME
Fig 1.6 Week 5 Exercise 03 Outcome
WEEK 6 - BASIC INTERACTIVE BUTTON ANIMATION
In Week 6, we learned how to create a basic interactive button animation in Adobe Animate. At the start, there was a button placed at the center of the screen. When the mouse hovered over the button, it would change color to indicate interaction. After the user clicked the button, the animation would switch to another frame (or layer) showing a new screen.
On this new screen, there were two menu buttons positioned at the top left corner, showing how we can build simple navigation between scenes.
This exercise helped me understand how to add interactivity using mouse events and how to link frames to create a more dynamic user experience.
Description Students are required to work on their visual design and start planning their website’s interactive design elements and features. Unlike traditional static website, when it comes to interactive design where animations are present, the plan not only should include the layout visuals but also the animation example or reference. Students can build their animation or user-reference animation to demonstrate the intended idea.
Requirements
Walkthrough Video presenting the plan and showing the animation examples and/or references.
Online posts in our E-portfolio as our reflective studies with links to any resource involved in the creating of the plan. (i.e.: Figma link, Miro link, etc.)
Wireframes
I began by creating the wireframes in Figma, focusing on a clean and intuitive layout to guide users through the content smoothly.
The structure of my design revolves aroundsix main sections:
1.Home Page
This is the introduction page, giving users a brief overview of the Zhongshan Building.
2.Then vs Now
This section presents a timeline that visually shows the transformation of the building from its historical roots to its current role as a hub for art, design, and independent businesses. It highlights how the space has evolved over time.
3.Stores
Here, I showcase the various independent stores currently operating in the building. It includes cafes, bookstores, galleries, and creative studios, offering users a glimpse into what they can explore during their visit.
4.Photo Spots
This section is for social media lovers! It features some of the most iconic and Instagrammable photo spotswithin the building — perfect for those who enjoy visual storytelling.
5.Events
An interactive section that highlights upcoming events, such as exhibitions, pop-up markets, or workshops happening in Zhongshan. It's designed to keep visitors updated and engaged.
6.Event Recap
Finally, this section provides a look back at past events with photos and summaries. It gives users an idea of the building's vibrant community and the types of experiences it offers.
Working on this assignment gave me the opportunity to explore the Zhongshan Building in depth, both as a physical space and as a creative hub in Kuala Lumpur. Creating the wireframes in Figma helped me plan out the user flow and content structure logically. I enjoyed the process of designing each section with a clear purpose in mind — from storytelling in the “Then vs Now” timeline to promoting current happenings in the “Events” and “Event Recap” pages. This task also allowed me to combine research, content organization, and interface design into a cohesive project.
Observation
As I worked through the wireframes, I noticed how important content hierarchy and navigation clarity are for user experience. Each section needed to be informative but not overwhelming, so I had to carefully decide what content to highlight and how to present it visually. I also observed that interactive elements like timelines and event listings could help keep users engaged. Consistency in layout and structure across all six pages played a key role in ensuring the overall design felt unified.
Findings
Through this task, I found that storytelling can be effectively integrated into a digital space through thoughtful design. By dividing the content into six key sections — from historical transformation to present-day events — I was able to create a narrative flow that is both informative and engaging. I also realized how essential it is to design with the user in mind, ensuring that the layout guides them naturally through the information. This project deepened my understanding of wireframing as a foundation for building user-centered digital experiences.
23/04/2025 -21/05/2025 (Week 01-14) Chan Suet Yee 0358427 Bachelor of Design (Honours) in Creative Media Games Development | DST611104 | Sec 01 LIST TABLE OF CONTENTS: 1. INSTRUCTIONS 2. TASKS INSTRUCTIONS TASKS TASK 01 & 02 : GAMES DESIGN DOCUMENT & GAME ASSETS TASK 01 For Task 1 of our Game Development module, our group was formed during Week 2 . I teamed up with Mei Hui and Emily , and together, we began brainstorming ideas for our 2D side-scrolling game. After some discussion, we decided to draw inspiration from a tabletop game we previously created in one of our past semester projects, titled "Sudsprite Spin." We felt that the characters and gameplay mechanics from that game had potential to be developed into a fun and whimsical digital experience. In our 2D game adaptation, the Sudsprite becomes the main character. We wanted to preserve the bubbly, playful the...
19/05/2025 -08/06/2025 (Week 05-07) Chan Suet Yee 0358427 Bachelor of Design (Honours) in Creative Media Application Design II | DST60504 | Sec 01 Task 02 | Interaction Design Proposal & Planning LIST TABLE OF CONTENTS: 1. INSTRUCTIONS 2. TASKS 3.REFLECTION INSTRUCTIONS TASKS INSTRUCTIONS For this assignment, we are required to develop a comprehensive interaction design plan for our final web-based mobile application . The goal is to visually and conceptually prepare the user interactions and animations that will enhance the overall user experience. The key components of the assignment include: 1. Interaction Design Documents Create detailed flowcharts and wireframes to map out the user journey. Clearly show the layout of each screen and the navigation structure of the app. 2. Animation Prototyping Micro Animations : Design small interactive effects (e.g., button clicks, loading in...
03/02/2025 -11/02/2025 (Week 01-02) Chan Suet Yee 0358427 Bachelor of Design (Honours) in Creative Media Information Design | GCD60504 | Sec 01 Exercises LIST TABLE OF CONTENTS: 1. INSTRUCTIONS 2. TASKS 3.REFLECTION INSTRUCTIONS EXERCISES EXERCISE 01 - QUANTIFIABLE INFORMATION Instructions Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor. Example: 1. Box of Lego 2. Jar of button 3. Jar of marble ball 4. Set of colourful rubber strap & more. In this exercise we are required to quantify our chosen objects and arrange them into a presentable layout or chart . The information must be presented as is, and we need to arrange the objects with relevant indicators written out with pens to visualize the quantity and data. The examples of objects that can be use are buttons, coins, lego pieces, M&Ms, and more. Process During our first tutorial, we were ...
Some of the layout in the prototype is not very consistent with the overall design. Overall the design looks okay
ReplyDeleteWhere is the video walkthrough?
ReplyDelete